| Paranoia is an interactive video installation that explores the evolving role of the viewer, and the impact of emotional perception in the narrative experience. Paranoia is an immersive scene in which the user is an active participant, or (char)actor. Through the integration
		    of interactivity with the classical
		    storytelling principles of Kurosawa
		    and Kuleshov, the traditional fourth
		    wall of cinema is removed, allowing
		    the viewer to enter the storyworld
		    as both the watcher and the one being
		    watched. Interaction with the characters on screen is intuitive, based on proximity and the boundaries of personal space. The immersive scenario
		    enables a unique version of the unfolding
		    narrative, based on each viewer’s
		    behavior, curiosity and empathy. |